Dr. rer. nat. Matthias Hirth

Telefon

(0931) 31-86954

Telefax

(0931) 31-86632
VoIP

E-Mail

matthias.hirth@informatik.uni-wuerzburg.de

Raum

A207

Anschrift

Lehrstuhl für Informatik III

Am Hubland
D-97074 Würzburg

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Contents: Overview Publications | Teaching | Working Group 


Supervised Bachelor Theses

  • Stulier, N.: Evaluation of Cranial Deformations Using Crowdsourcing, (2017).
     
  • Smietanka, O.: Detecting People Flows with Distributed Loudness Sensors, (2017).
     
  • Bauer, A.: Impact of Game Mods on Game Sales and Player Behavior, (2017).
     
  • Ernst, F.: Einfluss von Netzwerkparamtern auf Synchronisationsmechanismen in Videospielen, (2016).
     
  • Lesch, V.: Estimating Worker Attention on Microtasking Platforms, (2015).
     
  • Schwarzmann, S.: Estimating Perceived User Quality using Support Tickets in an Enterprise-IT Environment, (2014).
     
  • Beutel, A.: Comparison of Active and Passive Measurements of the Application Behaviour in Enterprise Networks with Thin-Client Architecture, (2014).
     
  • Kuhn, N.: Implementation of a Crowdsourcing Platform Prototype for Mobile Applications, (2012).
     
  • Oberste-Vorth, S.: Analyzing the Temporal Development of Author Networks using the Example of Wikipedia, (2011).
     
  • Scholz, M.: Performance Evaluation of Databases for Network Measurements using the Example of MySQL and Hadoop-Hive, (2011).
     

Supervised Master Theses

  • Tüchert, A.: Influence of loading delays on the perceived quality of web-based enterprise portals, (2017).
     
  • Allendorf, F.: Assessing the Impact of Network Impairments on the Performance of Players in DOTA 2, (2017).
     
  • Fischer, V.: Emulation Framework for the Subjective Evaluation of Delays in Web and Business Applications, (2016).
     
  • Morgan, B.: Simulative Evaluation of Scheduling Mechanisms in Data Centers, (2016).
     
  • Kuhn, N.: Analysis of the Correlation between the Qualification of Crowdsourcing Workers and their Social Network Relationships, (2015).
     
  • Borchert, K.: Recommendation Systems in Crowdsourcing Platforms, (2014).
     
  • Scherer, J.: Analysis of the Impact of Delays in Web and Business Applications on the Perceived User Quality, (2014).
     
  • Scheuring, S.: Analyzing Trustworthiness and Qualification of Workers on Crowdsourcing Platforms, (2013).
     

Supervised Diploma Theses

  • Amrehn, P.: User Centric Evaluation and Optimization of Cloud Storage Services using the Example of Dropbox, (2013).
     
  • Phung, A.-N.: Internet-Based Methods for German Fraktur Characters Recognition - Experiment with Crowdsourcing, (2011).
     
  • Seufert, M.: Modeling QoE for YouTube Video Streaming using Crowdsourcing, (2011).
     

Supervised Student Project Theses

  • Supervisor: Borchert, K.: Analysis and Correlation of objective and subjective Performance Data of an Enterprise Application, (2017).
     
  • Beutel, A.: Correlation of Subjective and Objective Measurements in Enterprise Networks, (2016).
     
  • Allendorf, F.: Assessing the Accuracy of the NetGraph Network Measurement Tool in Dota 2, (2015).
     
  • Kuhn, N.: Analysis of the co-working network of a commercial crowdsourcing plattform, (2015).
     
  • Amrehn, P.: Crowdsourcing based Network Measurements using the Example of YouTube, (2012).
     

Lectures (Teaching Assistant)

Seminar Talks (Tutor)

 Neue Dienste und Applikationen im zukünftigen Internet (WS15/16)

  • Collaboration Mechanisms for Crowdsourcing
  • Frameworks zur Erstellung von mobilen Hybrid-Apps

 Neue Dienste und Applikationen im zukünftigen Internet (SS15)

  • Massive Open Online Courses, Online Education and Crowdsourcing

 Neue Dienste und Applikationen im zukünftigen Internet (WS14/15)

  • The Dark Side of Micro-Task Marketplaces: Malicious Crowdsourcing Tasks and Possible Counter Measures
  • Worker Engagement in Online Crowdsourcing

Neue Dienste und Applikationen im zukünftigen Internet (SS14)

  • Cheaters in the Steam Community Gaming Social Network
  • STFU NOOB! Predicting Crowdsourced Decisions on Toxic Behaviour in Online Games
  • Watch me Playing, I am a Professional: A First Study on Video Gaming Live Streaming

 Neue Dienste und Applikationen im zukünftigen Internet (WS13/14)

  • Crowdsourcing Database Systems
  • Overview of existing Crowdsourcing Frameworks

 Neue Dienste und Applikationen im zukünftigen Internet (SS13)

  • An Analysis of Human Factors and Label Accuracy in Crowdsourcing Relevance Judgments
  • Don't Hide in the Crowd! Increasing Social Transparency Between Peer Workers Improves Crowdsourcing Outcomes

Neue Dienste und Applikationen im zukünftigen Internet (SS12)

  • Human Computation: A Survey and Taxonomy of a Growing Field
  • Übersicht über aktuelle Qualitätssicherungsmechanismen für Crowdsourcingaufgaben

 Neue Dienste und Applikationen im zukünftigen Internet (WS11/12)

  • Ausbreitungsmodelle in der Physik und der Medizin

 Neue Dienste und Applikationen im zukünftigen Internet (SS11)

  • Cascading behavior in networks
  • P2P Trading in Social Networks: The Value of Staying Connected

 Neue Dienste und Applikationen im zukünftigen Internet (WS10/11)

  • Methoden zur De-Anonymisierung von Internet Nutzern

Neue Dienste und Applikationen im zukünftigen Internet (SS10)

  • Microworkers, Shorttask und Amazon Mechanical Turk Microjobs für zu Hause
  • Search Engine Optimization am Beispiel von Google